.: June 30, 2005.: June 5, 2006.: July 5, 2006.: July 7, 2006, Mode(s), Big Brain Academy, known in Japan as Yawaraka Atama Juku ( やわらかあたま塾), is a published and developed by for the handheld video game console. It was first released in Japan on June 30, 2005, and was later released in North America on June 5, 2006, in Australia on July 5, 2006, and in Europe on July 7, 2006. It has been compared to. It is marketed under the Nintendo's brand. A sequel, was released on the in April 2007.
The TV advertisements for Big Brain Academy was not only to debut the game, but also the system. Contents. Gameplay In Big Brain Academy, tests are done in order to measure a brain's mass. The heavier the brain, the smarter the brain is or the better its reaction time.
There is no single game mechanism to Big Brain Academy; as it is an assortment of puzzles with no one puzzle having greater priority than the other. There are three modes of play: Test mode, Practice mode, and Versus mode.
Test mode Test mode consists of a formal test consisting of five puzzles, with one puzzle taken at random from each of the five categories to determine the player's brain mass. After the test, the player is given a letter grade. Lobe (the 'headmaster' of Big Brain Academy) also assess what areas the player needs to improve in and what ranking they would be; professions include museum curator, librarian, astronaut, investor, fashion stylist, diplomat, cave man, Isaac Newton, Leonardo da Vinci, politician, poet, banker, doctor, musician, etc. There are five different categories of tests with three activities per category. The categories are (followed by their activities):. Think (Logic-themed questions). Analyze (Reason-based questions).
Compute (Math-themed questions). Identify (Visual-themed questions). Memorize (Memory-based questions) Practice mode Practice mode allows the player to select which specific activity he or she wants to do in order to train their brain.
The activities available for play consist of those available in Test mode. Each activity has three levels of difficulty, and the player can earn either a bronze, silver, gold, or platinum medal for achieving a certain brain mass on each difficulty level. A mass of 50 grams is required for a bronze medal, 150 grams for silver, and 250 for gold. The mass required for a platinum medal differs for each difficulty level of each activity; however the exact mass required for each platinum medal is not specified in the game. Versus mode In Versus mode, players can compete to determine who has the heaviest brain.
Anywhere from 1 to 7 players can join a hosting player whether or not they themselves have a copy of the game. Reception As of March 31, 2008, Big Brain Academy has sold 5.01 million copies worldwide.
It received a 'Double Platinum' sales award from the (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. See also. and. References.
.: June 30, 2005.: June 5, 2006.: July 5, 2006.: July 7, 2006, Mode(s), Big Brain Academy, known in Japan as Yawaraka Atama Juku ( やわらかあたま塾), is a published and developed by for the handheld video game console. It was first released in Japan on June 30, 2005, and was later released in North America on June 5, 2006, in Australia on July 5, 2006, and in Europe on July 7, 2006. It has been compared to. It is marketed under the Nintendo's brand. A sequel, was released on the in April 2007. The TV advertisements for Big Brain Academy was not only to debut the game, but also the system. Contents.
Gameplay In Big Brain Academy, tests are done in order to measure a brain's mass. The heavier the brain, the smarter the brain is or the better its reaction time. There is no single game mechanism to Big Brain Academy; as it is an assortment of puzzles with no one puzzle having greater priority than the other. There are three modes of play: Test mode, Practice mode, and Versus mode. Test mode Test mode consists of a formal test consisting of five puzzles, with one puzzle taken at random from each of the five categories to determine the player's brain mass.
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After the test, the player is given a letter grade. Lobe (the 'headmaster' of Big Brain Academy) also assess what areas the player needs to improve in and what ranking they would be; professions include museum curator, librarian, astronaut, investor, fashion stylist, diplomat, cave man, Isaac Newton, Leonardo da Vinci, politician, poet, banker, doctor, musician, etc. There are five different categories of tests with three activities per category.
The categories are (followed by their activities):. Think (Logic-themed questions). Analyze (Reason-based questions). The fighter full movie online. Compute (Math-themed questions).
Identify (Visual-themed questions). Memorize (Memory-based questions) Practice mode Practice mode allows the player to select which specific activity he or she wants to do in order to train their brain.
The activities available for play consist of those available in Test mode. Each activity has three levels of difficulty, and the player can earn either a bronze, silver, gold, or platinum medal for achieving a certain brain mass on each difficulty level.
A mass of 50 grams is required for a bronze medal, 150 grams for silver, and 250 for gold. The mass required for a platinum medal differs for each difficulty level of each activity; however the exact mass required for each platinum medal is not specified in the game. Versus mode In Versus mode, players can compete to determine who has the heaviest brain. Anywhere from 1 to 7 players can join a hosting player whether or not they themselves have a copy of the game. Reception As of March 31, 2008, Big Brain Academy has sold 5.01 million copies worldwide.
It received a 'Double Platinum' sales award from the (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. See also. and.
References.
.: June 30, 2005.: June 5, 2006.: July 5, 2006.: July 7, 2006, Mode(s), Big Brain Academy, known in Japan as Yawaraka Atama Juku ( やわらかあたま塾), is a published and developed by for the handheld video game console. It was first released in Japan on June 30, 2005, and was later released in North America on June 5, 2006, in Australia on July 5, 2006, and in Europe on July 7, 2006. It has been compared to. It is marketed under the Nintendo's brand. A sequel, was released on the in April 2007.
The TV advertisements for Big Brain Academy was not only to debut the game, but also the system. Contents. Gameplay In Big Brain Academy, tests are done in order to measure a brain's mass. The heavier the brain, the smarter the brain is or the better its reaction time.
Big Brain Academy
There is no single game mechanism to Big Brain Academy; as it is an assortment of puzzles with no one puzzle having greater priority than the other. There are three modes of play: Test mode, Practice mode, and Versus mode. Test mode Test mode consists of a formal test consisting of five puzzles, with one puzzle taken at random from each of the five categories to determine the player's brain mass. After the test, the player is given a letter grade. Lobe (the 'headmaster' of Big Brain Academy) also assess what areas the player needs to improve in and what ranking they would be; professions include museum curator, librarian, astronaut, investor, fashion stylist, diplomat, cave man, Isaac Newton, Leonardo da Vinci, politician, poet, banker, doctor, musician, etc.
Big Brain Academy Nintendo Ds
There are five different categories of tests with three activities per category. The categories are (followed by their activities):. Think (Logic-themed questions). Analyze (Reason-based questions). Compute (Math-themed questions). Identify (Visual-themed questions). Memorize (Memory-based questions) Practice mode Practice mode allows the player to select which specific activity he or she wants to do in order to train their brain.
The activities available for play consist of those available in Test mode. Each activity has three levels of difficulty, and the player can earn either a bronze, silver, gold, or platinum medal for achieving a certain brain mass on each difficulty level. A mass of 50 grams is required for a bronze medal, 150 grams for silver, and 250 for gold. The mass required for a platinum medal differs for each difficulty level of each activity; however the exact mass required for each platinum medal is not specified in the game. Versus mode In Versus mode, players can compete to determine who has the heaviest brain. Anywhere from 1 to 7 players can join a hosting player whether or not they themselves have a copy of the game. Reception As of March 31, 2008, Big Brain Academy has sold 5.01 million copies worldwide.
It received a 'Double Platinum' sales award from the (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. See also.
and. References.